A blog about Baseball, Video Games, Movies, and New Era, or anything that is of interest to me.
Showing posts with label Crackdown. Show all posts
Showing posts with label Crackdown. Show all posts
Friday, September 23, 2011
*Post-Play* Crackdown 2
After a recommendation on a previous blog post, I decided to pick up Crackdown 2 and give it a go. When I first started playing, I noticed immediately that the game took place in the exact same city and all of the game models were the same, not a huge problem though.
The plot was just beyond weird, it started out with you as an Agent going through the city and then you're introduced to the Mutants. Basically, the mutants have taken over the city and rule it by night, the only way to destroy the mutants are to visit different stations to enable them, and when 3 of them connect you are to protect a beacon until it is fully charged and releases its power destroying all mutants in that district. Mutants were also in the first game, but they are in the game for like half of a second, but they aren't in any strong numbers.
The occurrence of the mutant is basically being blamed on a terrorist organization called "Cell," and these people are basically just dudes with guns in the game, you don't really learn much about them at all. During the entire game, you really don't learn much at all about them, which was kind of lame since I kept doing the same shit over and over again. Near the end of the game, their female leader Katalina Thorn attempted to contact me on the headset, and said that I was a pawn or some shit, but I don't even fuckin know who was bad or not. I assume the game wanted the Agency to be bad and Cell be good, but since the game also tried to force a plot twist on you it was impossible to really tell good from bad. Basically, Cell released the virus which turned a shit ton of people into Mutants, and the Agency wanted to kill the mutants and take back the city, which sounds worse to you?
Agility
Just as before, this traits is what causes you to run faster and jump higher. This trait has basically zero change from the first game, there are still the 500 agility orbs and rooftop races that help increase this skill. The one addition to this, is that once you reach level 5 you can do a "Wing Suit" which is basically a suit that allows you to glide through the air, there are certain rings that you can maneuver through, but I honestly didn't care enough to even try to learn those controls. As before, this is definitely the easiest trait to level up, since you're constantly jumping around on top of buildings and suck, it's impossible to avoid the green glowing orbs.
Driving
In my opinion, this is the skill that they increased the most when it came to the sequel. Just as before, you can drive and steal cards just like in any GTA game, but I hardly drove cars in the 1st game because it was basically useless. In this game however, any time you die you are spawned at a destination of choice with a vehicle, unlike the 1st game where you could only get Agency vehicles from the Agency Tower. Driving was much easier and people were also a hell of a lot easier to hit. You couldn't believe how frustrating it was to try to run someone over in the 1st game, it was impossible to get that skill up to its peak. This game at least lets you have fun with the vehicles, and you will most likely be driving around a lot more than you did in the first game.
Explosives
Grenades in this game wasn't exactly the most fun thing to do. In the previous game, I was using them all of the god damned time, but this time your skill doesn't affect the blast radius or strength of a grenade, all leveling up does is unlock other grenades. Now let me tell you, the grenades that you unlock really aren't that great, the best grenades there are, are the ones that you pick up off of fallen enemies and bring them back to a drop zone to unlock them.
Fighting
This trait just wasn't as fun in the sequel, maybe because they really didn't do anything to improve on it. The moves are all the same, the build up is all the same, zero improvement. The stronger you get, the faster people die when you kick them and you can pick up and throw larger objects.
Guns
The improvement on the guns skill isn't exactly an "improvement". Just as the grenades, your skill has no affect on your aim or strength of the weapon, all it does is unlock other weapons when you get to a drop zone. The weapons were pretty cool though, if you play it I recommend trying out the Harpoon Gun, that thing was awesome.
If you're a fan of the 1st game, you might as well pick this up to at least give it a try, but don't expect a fantastic game that will blow your mind like the first one.
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Wednesday, September 14, 2011
GameStop Purchase - NHL 12 and Crackdown 2
Yesterday after another trip to GameStop, I rewarded myself with two gifts <3
What made mt go to the store to begin with was the fact that I had a reservation for NHL 12, which I am really excited for. My friends all played NHL 11 last season, so after they kept bugging me I finally dropped the coin to get the game, so after about 10 minutes on Craigslist, I found myself a copy and began my obsession. Prior to last year, I hadn't played a Hockey Game since Blades of Steel on the Nintendo, and I was extremely happy with the results of NHL 11, so I was able to look past all of the glitches. After playing 2-3 games of NHL 12, I can say that it's still an extremely fun game, a few tweeks here and there but it's generally the same game. One odd thing I saw was that you have the option to make a female hockey player, problem is she has a male body but a female head, so whatever.
My other gift to myself was purchasing a copy of Crackdown 2. The first Crackdown was an extremely fun game, as you can read in my previous reviews, but this game just doesn't have the same feel to it. Sure it's a sequel and they can't re-hash the same game, but it just doesn't exactly have the same feel to it. Currently I'm a few hours into it, and they've definitely made some improvements but I feel they regressed in some places. Remember in Crackdown when there would be a random mutant? Well there's 8 million in this game, basically a terror organization releases a virus that causes everyone to turn into a mutant..... guess their goal here was to zombify the game which seems to be the norm lately.
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Sunday, September 4, 2011
*Post-Play* Crackdown
As posted in my previous blog, I noticed this game on a recent trip down to GameStop and thought I'd pick it up. Originally I played this at a friend's house long, long ago, and enjoyed it quite a bit; never followed up on it since I never had an XBOX until years later. When I first started playing, I noticed how heavily the game borrowed from elements of Grand Theft Auto such as the targeting system, the sandbox like cities, and the ability to commandeer vehicles through theft or picking them up from a dealer. Turns out that my suspection of the game borrowing from GTA was true afterall, being that Realtime Worlds' founder, David Jones, was also the creator of the Grand Theft Auto series.
When you start up the game, the menu just wreaks of old XBOX, but don't let the menu fool you... the game itself is fantastic. The basic story of the game is that there are 4 different islands, 3 of which are over-run by their respective gangs: Los Muertos, The Volk, and Shai-Gen Corporation. Your job is to wipe out all 21 of their gang leaders, then wipe out the top leader in order to clean up each faction of the city.
There are different online options for the game, such as your friends or even random people can join in your game at any time (with your approval) and help you fight off the gangs or help you do missions; even simultaneously.
The game, you basically play as a super soldier in the future and have 5 traits that you can level up and "evolve" as the game progresses.
Agility
This trait helps you run and jump, this trait is enhanced by finding upwards of 500 Agility Orbs hidden on rooftops or by doing rooftop races. This is by far one of the easiest traits to level up due to the fact that you're running and jumping around constantly, and it's way too hard to avoid glowing orbs.... hah!
Driving
Driving is a trait that I guarantee you won't level up to max unless you aim for it. You can drive and steal cars just like in any Grand Theft Auto game, but when you're given super speed and super jumping, along with the ability to warp to ammo stations, it is extremely unlikely that cars will be an asset to you. The only way to level this up is to do tricks in your car and to run over gang members, but still pretty useless IMO.
Explosives
Fuck yes. You have Grenades of several different types, depending on what you stock up on. The more enemies you kill with grenades the higher your skill increases, it's so fun to blow shit up.
Fighting
You kick someone, they fuckin FLY. The more you kick, the higher this goes....fuck yeah. The stronger you get, the bigger object you can pick up too. You start out only being able to pick up people, but the higher level you get your fighting skill you can eventually pick up cars or even larger objects to throw at your enemies.
Guns
Self explanatory. Aim, shoot, die. Level up. The only difference with levels seems to be the accuracy and how long it takes to reload, but other than that it's just run and gun.
To my surprise, the game does end with quite a twist that I wasn't expecting what so ever. So this makes me want to play Crackdown 2 even more to see what exactly the story is about.
Tuesday, August 30, 2011
GameStop Purchase - Crackdown
CRACKDOWN!!!!
Just picked it up, never really played this before other than an hour or so at a friends house back when the game was pretty new...... Going through GameStop I saw that it was like $6, so I figured, "Fuck yes, why not?"
So anyways, It is 7am and I have class at 1pm, problem is... I've been up all night playing this, fuckin awesome! I really like it so far, I'll have to give more insight when I'm done with the game.
Until then.....
BUY IT!
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