A blog about Baseball, Video Games, Movies, and New Era, or anything that is of interest to me.
Showing posts with label Gamecube. Show all posts
Showing posts with label Gamecube. Show all posts
Monday, November 7, 2011
Metroid Prime
Now is the time for some epic Nintendo GameCube caming, Metroid Prime.
Metroid Prime came out in November of 2002 and I just had to have this game, it was so intriguing to me since the Metroid franchise had skipped a generation and came back full force on the GameCube, and at the time I had never played a Metroid game and I wanted to see what all of the fuss was about. When I opened the game on Christmas morning, I was extremely disappointed with it, the game just felt too slow and too quiet; not what I was expecting at all. So the game ended up to go on the shelf and get zero playtime for the next few years, and wouldn't be played again until the Wii had been out for a couple years.
After being online for a bit, I decided to look into the highest rated GameCube games and it amazed me that Metroid Prime was rated so high, I believe it was the 2nd highest rated GameCube game outside of Resident Evil 4 and I decided to dust the game off and give it another go. When I put the game in, it blew me away, the game was so in depth and had that eerie feel about it that I guess only someone of age could fully appreciate.
The game begins with Samus Aran receiving a distress signal from a Space Pirate Frigate called the Orpheon, upon arrival she discovered that the pirates had been slaughtered by their own genetic experiments. Samus fights her way through the ship and eventually defeats the Parasite Queen, causing her to fall into the ship's reactor core setting off a chain reaction that will eventually destroy the ship. Samus then had to rush to the exit of the ship and get back to her own, and evidently chases her neesis Meta Ridley to the surface of Talon IV, in turn losing all of her Power Suit upgrades to an electrical surge which opens the way for the game to begin.
The game consists of a central map which leads the player to several different submaps, that open the game up to a huge web as each section opens. The game in effect is pretty linear being that you can't complete certain tasks without fulfilling others, but there is no hand-holding through the game so this leads the player to attain their goals through trial and error.
The controls were fantastic and felt extremely fluent with the GameCube controller, but the ability to play opened up even more with the re-release for the GameCube. Being able to control Samus with the Wii Remote permitted the user to point and shoot which helped aiming in general, so that way the reticule was variable and didn't keep itself in the middle of the screen; one was able to look in one direction and shoot in another. Going back to the GameCube controls, it would be easy to say that the controller was designed around this game if it was a launch title, so it would be impossible to wish you had another controller in your hand while playing through this game.
Keep that GameCube out and throw in Metroid Prime! Or better yet, just put it into your Wii and get a shootin'! I love this game, and I'm sure all of you guys will too. This First Person Shooter Adventure Game is definitely something you need to check out if you haven't before.
Labels:
Gamecube,
Metroid,
Metroid Prime,
Nintendo,
Samus Aran,
Trilogy,
video game,
Wii
Friday, November 4, 2011
Super Mario Sunshine
After playing through Luigi's Mansion for the first time in a year, I decided to give Super Mario Sunshine another go! Super Mario Sunshine is one of my overall favourite video games, this game got so much play from me back when it came out and has been played through several times even after the GameCube was retired. I originally got Super Mario Sunshine as part of the Nintendo Power Bundle, that gave me the game, a T-Shirt, and a 2 year subscription at a discounted price, and it was worth every penny.
This game was very much the Mario game that everyone was waiting for on the Nintendo GameCube, since people didn't exactly get what they were wanting with Luigi's Mansion, although this isn't considered one of the best games in the series. Super Mario Sunshine was highly revered due to its gameplay and typical Mario storyline, it expanded on the Mario universe by giving the player more of a sandbox feel and also permitted players to get stars in whatever order they wanted without giving many boundaries.
Super Mario Sunshine starts out with Mario and Peach en route to a tropical resort on the Isle Delfino which is mainly inhabited by the Piantas and Nokis. Upon arrival, it is discovered that the entire island has been completely polluted and covered in graffiti, and all of the Shine Sprites have disappeared giving the island a perpetual shadow. The island's populace believe Mario to be the culprit due to the fact that the shadowy figure that they have seen committing the crimes suits his description, and Mario is then incarcerated after the discovery. After convincing the island's population that he is not the guilty party, Mario finds the FLUDD Water Cannon, Mario's answer to Luigi's Poltergust 3000, and sets out to remove the islands of its blight.
Giving this game another playthrough, it was fun as it always has been. I really love the story to the game and the gameplay that it gives the user. The controls were very fluent and seemed to improve upon the miscues that Luigi's Mansion had, and even allowed the player to use several different Yoshi characters that each have different traits at some points.
So since your GameCube has all ready been dusted off, you might as well bring out some Super Mario Sunshine and give it another playthrough!
Labels:
Bowser,
Controller,
FLUDD,
Gamecube,
King Koopa,
Mario,
Nintendo 3DS,
Nintendo DS,
Peach,
sequel,
Super Mario Sunshine,
video game
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