Total Pageviews

Sunday, November 13, 2011

L.A. Noire Review


So back when L.A. Noire came out, I was a little reluctant on purchasing it for reasons I don't exactly know, all I know is that I really wanted to play it and I had just finished Grand Theft Auto IV, so it was a great time to make the transition from GTA to L.A. Noire. So heading down to GameStop the day it was released, I let the store manager talk me into buying it with the incentives of the free DLC since it was a pre-ordered game that wasn't going to be picked up.

Taking the game home, I put it in and really enjoyed what I was seeing; the game was very familiar yet very fresh and it was a nice followup to the Grand Theft Auto series. The game had my attention for a little while, but I had stopped playing rather quickly due to the fact that I was getting annoyed with getting the interrogations incorrect, so I put the game down and moved on to other projects.

Much like I do with all of the games that I buy and ignore for a while, I eventually get back to them and learn to appreciate them the way I should have the first way through.


L.A. Noire is a Crime Fiction video game that is set in Los Angeles in 1947, the game is based upon being a detective in the Los Angeles Police Department and the player is assumed to solve a range of cases throughout the game, each of which will promote his recognition throughout the city and the department which will permit him to receive a higher promotion each time. Players are expected to investigate crime scenes in which many clues are present and to use them to follow up on leads given to the player at certain times during the case. Interrogation of suspects is also required and the players success rate in these certain activities will impact how the cases and stories are revealed through the game and at the end of it.

The game starts you off as generic grunt cop, Cole Phelps, in downtown Los Angeles getting called in to investigate a crime scene of a recent shooting, using your character's natural intuition it is up to the player to find the clues necessary to make an arrest, and once done so the game truly gets under way. The game follows the player to increase in rank as certain cases are completed, allowing for the main story of Phelps' career to unfold.


The interrogation scenes are great for two reasons, it makes the user go back to the gaming roots of a mystery game and it allows Team Bundi to show off their fantastic facial animations with characters. Never before have I seen facial animations that were so much in depth, that delivered such a believable sense of realness that revolved around body language.

The controls seemed to flow pretty well, what annoyed me at first was the fact that I couldn't run without holding the R2 button, but this adds to the realism of the game due to the fact that players shouldn't exactly be running everywhere, but it can drag on a little walking that slow on occasions. Gunfights seem just as awkward as they did in Grand Theft Auto, and guns in general seem fairly limited, but since I am just a police officer not Niko Belic.

Los Angeles looks absolutely beautiful, it is a fantastic copy of the city in the 1950s and gives that real life charm that the city still contains. Driving through the streets of Los Angeles is extremely reminiscent of the real Los Angeles and makes me miss the city and has me wanting to make a weekend trip. Team Bundi really went out of their way to bring about the accuracy of the 1950's LA, even so much to give the Los Angeles Archives credit in the game during the credit scroll. Without the fantastic city for the player to wander in, the game definitely would have lost a lot of its character.


Wednesday, November 9, 2011

Mercenaries 2 "Review"


So attempting to follow up on the game Mercenaries 2: World In Flames, I load up the game and decide to give it another go since it had frozen up on me last time I attempted to play it, and what would you know.... it froze up again on me. So sitting here staring at the “Installing Game Data” screen I wonder if it's even worth trying to give this game another go.

After waiting a long ass time for this game to install, I finally make my way back to the Mercenaries 2 Title Screen and it is asking me to press Start.... so here we go.

While attempting to click Options, the “connecting to EA servers” text has stopped scrolling and has frozen once again, making this game unplayable to the extent of my knowledge. This really irritates me due to the fact that the game has never been opened prior to me purchasing it, and has only been taken out of the case twice to be placed into the Playstation 3 Console. I will attempt to contact EA and see what can be done about this, but we all ready know that nothing will.

Although Mercenaries 2 wouldn't work, this leaves me with a hole in my plans on video game reviews. I would really like to get a Playstation 3 review in since I have yet to do one, so this leaves me with the other PS3 games that I have at hand. Assuming that no one will care to hear about baseball since the game was released in February, I believe that I will give LA Noire another go starting from the beginning so that I can kill two birds with one stone.

One again I appologise that Mercenaries 2 won't work, but there isn't much I can exactly do about this without cheating GameStop out of a “used” copy, and even then who knows if it will work since it could have been an installation error from my first attempted play.

Mercenaries 2: World In Flames
GRADE
F[uck this game]

Monday, November 7, 2011

Metroid Prime


Now is the time for some epic Nintendo GameCube caming, Metroid Prime.

Metroid Prime came out in November of 2002 and I just had to have this game, it was so intriguing to me since the Metroid franchise had skipped a generation and came back full force on the GameCube, and at the time I had never played a Metroid game and I wanted to see what all of the fuss was about. When I opened the game on Christmas morning, I was extremely disappointed with it, the game just felt too slow and too quiet; not what I was expecting at all. So the game ended up to go on the shelf and get zero playtime for the next few years, and wouldn't be played again until the Wii had been out for a couple years.

After being online for a bit, I decided to look into the highest rated GameCube games and it amazed me that Metroid Prime was rated so high, I believe it was the 2nd highest rated GameCube game outside of Resident Evil 4 and I decided to dust the game off and give it another go. When I put the game in, it blew me away, the game was so in depth and had that eerie feel about it that I guess only someone of age could fully appreciate.


The game begins with Samus Aran receiving a distress signal from a Space Pirate Frigate called the Orpheon, upon arrival she discovered that the pirates had been slaughtered by their own genetic experiments. Samus fights her way through the ship and eventually defeats the Parasite Queen, causing her to fall into the ship's reactor core setting off a chain reaction that will eventually destroy the ship. Samus then had to rush to the exit of the ship and get back to her own, and evidently chases her neesis Meta Ridley to the surface of Talon IV, in turn losing all of her Power Suit upgrades to an electrical surge which opens the way for the game to begin.

The game consists of a central map which leads the player to several different submaps, that open the game up to a huge web as each section opens. The game in effect is pretty linear being that you can't complete certain tasks without fulfilling others, but there is no hand-holding through the game so this leads the player to attain their goals through trial and error.

The controls were fantastic and felt extremely fluent with the GameCube controller, but the ability to play opened up even more with the re-release for the GameCube. Being able to control Samus with the Wii Remote permitted the user to point and shoot which helped aiming in general, so that way the reticule was variable and didn't keep itself in the middle of the screen; one was able to look in one direction and shoot in another. Going back to the GameCube controls, it would be easy to say that the controller was designed around this game if it was a launch title, so it would be impossible to wish you had another controller in your hand while playing through this game.

Keep that GameCube out and throw in Metroid Prime! Or better yet, just put it into your Wii and get a shootin'! I love this game, and I'm sure all of you guys will too. This First Person Shooter Adventure Game is definitely something you need to check out if you haven't before.


Friday, November 4, 2011

Super Mario Sunshine


After playing through Luigi's Mansion for the first time in a year, I decided to give Super Mario Sunshine another go! Super Mario Sunshine is one of my overall favourite video games, this game got so much play from me back when it came out and has been played through several times even after the GameCube was retired. I originally got Super Mario Sunshine as part of the Nintendo Power Bundle, that gave me the game, a T-Shirt, and a 2 year subscription at a discounted price, and it was worth every penny.

This game was very much the Mario game that everyone was waiting for on the Nintendo GameCube, since people didn't exactly get what they were wanting with Luigi's Mansion, although this isn't considered one of the best games in the series. Super Mario Sunshine was highly revered due to its gameplay and typical Mario storyline, it expanded on the Mario universe by giving the player more of a sandbox feel and also permitted players to get stars in whatever order they wanted without giving many boundaries.

Super Mario Sunshine starts out with Mario and Peach en route to a tropical resort on the Isle Delfino which is mainly inhabited by the Piantas and Nokis. Upon arrival, it is discovered that the entire island has been completely polluted and covered in graffiti, and all of the Shine Sprites have disappeared giving the island a perpetual shadow. The island's populace believe Mario to be the culprit due to the fact that the shadowy figure that they have seen committing the crimes suits his description, and Mario is then incarcerated after the discovery. After convincing the island's population that he is not the guilty party, Mario finds the FLUDD Water Cannon, Mario's answer to Luigi's Poltergust 3000, and sets out to remove the islands of its blight.


Giving this game another playthrough, it was fun as it always has been. I really love the story to the game and the gameplay that it gives the user. The controls were very fluent and seemed to improve upon the miscues that Luigi's Mansion had, and even allowed the player to use several different Yoshi characters that each have different traits at some points.

So since your GameCube has all ready been dusted off, you might as well bring out some Super Mario Sunshine and give it another playthrough!